* Bit and Byte will appear at this point in random stages. a.) Underwater Robot (use Triad Thunder).VII.) Crush Crawfish (use Triad Thunder).Scissor Damage depends on how quickly you mash buttons. Only does the Barriers, & Dash, at 15 HP or less.īarriers both have 32 HP and have the same damage table as Volt Catfish himself.Ģ (contact), 2 (All Projectiles), 4 (Dash w/Barrier), 6 (Dash w/o Barrier)Ĭan quick kill by striking with Uncharged Triad Bolt, then executing Charge before white flashing runs out. Gravity Well (Base = 4 DMG Charge = 6 DMG (Cancel animation by Pause Switch)Ĭan stun-lock by Air Dashing upward every time he looks at you.Ġ (Ice Beam), 3 (Ice Bolts), 3 (Ice Hazards), 5 (Horn Attack), 5 (contact)Ģ, 4, or 8 (Energy Balls, at all three sizes), 3 (contact), 6 (Dead Lift), 8 (Gravity Well)īubble have 16 HP but take damage like normal enemies.Ģ (contact), 2 (Bubble Droplets), 4 (Bubbles), 4 (Twin Bubbles), 4 (Dissolve)įrost Shield (Base = 3 DMG Charged = 5 DMG) Only does Parasitic Bomb at 19 HP or less.Ģ (Bomb Bees), 2 (Parasitic Bomb Bees), 3 (contact), 8 (Stinger) Spinning Blade (Base = 15 DMG Charged = 30 DMG)ģ2 (LVL 1 = 2 DMG, LVL 2 & Dash = 3 DMG, LVL 3 = 4 DMG)īomb Bees have 6 HP Parasitic Bomb Bees have 3 HP No invincibility frames (Charged Triad Thunder=Death)ģ2 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)Ģ (contact), 2 (Homing Missiles), 3 (Mines)Ĭan obtain Beam Sabre by beating it with Zero.ģ2 (LVL 1 Shots = 2 DMG, LVL 2 & Dash Shots = 3 DMG, 1st Neon = 9 DMG,Ģnd Neon = 4 DMG, Cross-Charge = 18 DMG, Sabre = 30 DMG)Ġ (slime), 2 (acid), 4 per hit (drain), 4 (purple steam & fire pillar), 8 (contact) (Charged Triad Thunder=2 DMG)ġ8 (LVL 3 Shots = 2 DMG, Cross-Charge = 3 DMG, Sabre = 16-20 DMG)Īcid Burst (Base = 3 DMG Charged = 5 DMG) ~0.97 seconds worth of invincibility frames per hit.
~0.97 seconds worth of invincibility frames per hit.Ģ (Parasitic Shot), 2 (Shot), 2 (contact) Takes as much Damage in one hit as a regular enemy It will be invincible until the animation ends.Ĥ0 total (10 for the outer shell, 30 for the main bot)Ģ (contact), 4 (energy ball), 8 (charged energy ball) Plays an animation once the shell is destroyed. Spinning Blade & Gravity Well (Death), as well as Parasitic Bomb (9 Damage) Regenerates rock shell after a time, if it's destroyed.ġ9 total (The rock shell has 9, the core has 10)Ģ (rock debris), 2 (core contact), 6 (rock contact) Regenerates ice shell after a time, if it's destroyed.ġ9 total (The ice shell has 9, the core has 10)Ģ (ice debris), 2 (core contact), 6 (rock contact) This can be used as a platform once the shell is destroyed.Ģ (missiles), 4 (boulders or spiked balls), 4 (contact)ĭowngrades to "Masspro" version in Maverick stages, once you beat Blast Hornet. You only need to destroy one of its three parts to beat it. Leaves behinds two drills to hit you, when destroyed. Will never appear if Gravity Beetle was beaten before Blast Hornet.Ģ (contact), 3 (charged contact), 3 (electro balls), 8 (charged electro balls) List of Special Weapons ("Frames" are 1/60th of a second) Graphic Note that the numbers listed below only apply to regular enemies. The Weapon(s) that will cause the most damage.
The Special Weapon that Mega Man X can receive after defeating a Maverick. Boss fights have their own custom damage tables.Īttack damage Mega Man X takes in bars of health from his life meter. These numbers only apply to regular enemies. Note: Dash Shots no longer do 2 Damage to bosses. LVL 2 Green shots & Dash Shots = 5 DamageĬross Charge Shot (the middle) = 18 DamageĬharged Beam Sabre = 98 total Damage (4 parts divided across a second). Bosses with a health meter will always have an HP value of 32. Projectiles fired from enemies or bosses that can be destroyed and other parts of a boss are also listed.
2 List of Special Weapons ("Frames" are 1/60th of a second)ĭescription/background information of an enemy or boss.